This work deals with possible use of MMORPGs (Massive Multiplayer Online Role Playing
Game) and their virtual worlds for purposes of economical and sociological surveys. In the first
part, it shows what MMORPGs are, and what their potential is. In addition, the second part
covers issues that limit current virtual worlds for scientific use. The third part presents one of
most limiting factors of virtual worlds – research and development comparing to real world. It
also illustrates that the R&D system should be in hands of users. R&D system brings dynamics
into real world economy and therefore it should bring dynamics into economy of virtual worlds.
Inspired by Kuhn’s analysis of research development this work divides development into
intensive and extensive. Intensive development brings new scientific theories. While extensive
development contributes to scientific theories brought by intensive development and expands
them. The fourth part is discussing solutions to some other limits that prevent implementation of
research and development system into virtual worlds. Last part of this work demonstrates
implementation thoughts about intensive and extensive development in virtual worlds. This work
does not claim to be all covering as many of outlined questions deserve deeper research but it
shows concept for solution for some these questions.