Current practices in recruitment and selection and the case of FrieslandCampina

Thesis title: Current practices in recruitment and selection and the case of FrieslandCampina
Author: Van Dam, Manouk
Thesis type: Diploma thesis
Supervisor: Pauknerová, Daniela
Opponents: Van Nuenen, Leanne
Thesis language: English
Abstract:
We are currently living in a continuously changing world. Not only is everything being digitalized but we also see major trends like big data, artificial intelligence and the sharing economy arising. This does not only influence companies commercially, but it also has an influence on their way of recruiting. Where companies used to be checking CV’s and have face 2 face interviews, they currently use cultural fit tests, competence tests, games, video pitches and video interviews. This is a big change that might be easy for generation y, but generation x could be resistant. The aim of this thesis is to research the best way to recruit employees. It focuses on how recruitment processes change, what different ways of recruiting exist and what the best practices are. Thereby the candidate experience as well as the experience of the recruiters will be taken into consideration. The a focus will be on FrieslandCampina, its current recruitment process and how it might need to change its process to keep up with the current trends.
Keywords: Recruitment; Selection; Gamification
Thesis title: Analysis of HR Practices in a Selected Company
Author: Van Dam, Manouk
Thesis type: Diplomová práce
Supervisor: Pauknerová, Daniela
Opponents: Van Nuenen, Leanne
Thesis language: English
Abstract:
We are currently living in a continuously changing world. Not only is everything being digitalized but we also see major trends like big data, artificial intelligence and the sharing economy arising. This does not only influence companies commercially, but it also has an influence on their way of recruiting. Where companies used to be checking CV’s and have face 2 face interviews, they currently use cultural fit tests, competence tests, games, video pitches and video interviews. This is a big change that might be easy for generation y, but generation x could be resistant. The aim of this thesis is to research the best way to recruit employees. It focuses on how recruitment processes change, what different ways of recruiting exist and what the best practices are. Thereby the candidate experience as well as the experience of the recruiters will be taken into consideration. The a focus will be on FrieslandCampina, its current recruitment process and how it might need to change its process to keep up with the current trends.
Keywords: Gamification; Recruitment; Selection

Information about study

Study programme: Ekonomika a management/International Management
Type of study programme: Magisterský studijní program
Assigned degree: Ing.
Institutions assigning academic degree: Vysoká škola ekonomická v Praze
Faculty: Faculty of Business Administration
Department: Department of Managerial Psychology and Sociology

Information on submission and defense

Date of assignment: 2. 10. 2017
Date of submission: 13. 5. 2018
Date of defense: 31. 5. 2018
Identifier in the InSIS system: https://insis.vse.cz/zp/63289/podrobnosti

Files for download

    Last update: